AddScaleControlPoint
This function sets a scale control point that controls a particle's scale over the course of its life.
Syntax
- void AddScaleControlPoint(float time, float scale)
Parameters
- time: - a float between 0.0 and 1.0 with 0 being the particle's birth and 1 being the particle's death.
- scale: - a value between 0.0 and 1.0 stating the scale value at given time. 0 being tiny and 1 being equal to Max Scale.
Remarks
Scale control points work by interpolation from control point to control point over a particles lifetime. So if there is a control point at 0.0 with a scale of 0.0 and a control point at 1.0 with a scale of 1.0 the particle will gradual grow larger over time.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create an emitter
Emitter* emitter = Emitter::Create(100);
emitter->ClearAlphaControlPoints();//Remove default control points
emitter->AddScaleControlPoint(0, 0); //at spawn the particle will have a scale of 0
emitter->AddScaleControlPoint(0.5, 1); //halfway through the particle's lifetime its be equal to max scale
emitter->AddScaleControlPoint(1, 0); //at death the particle will have a scale of 0
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
}