UnProject
This function transforms a position in screen space onto a position in global space.
Syntax
- Vec3 UnProject(const Vec3& position)
Parameters
- position: the position in screen space to transform. The X and Y components correspond to 2D screen coordinates, while the Z component contains the foreward distance to the projected point.
Returns
Returns a position in global space.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 1, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
//Create a model
Model* model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
model->SetRotation(0, -90, 0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) break;
//UnProject mouse coordinates from screen space to world space and position the box there
Vec3 p = window->GetMousePosition();
p.z = 3;//distance in front of the camera to project to
p = camera->UnProject(p);
model->SetPosition(p);
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
return 0;
}