GetZoom
This function gets a camera's zoom. The default camera zoom is 1.0.
Syntax
Returns
Returns the camera zoom value. Values greater than 1.0 will "zoom in" and values less than 1.0 will "zoom out".
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
Model* model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) break;
model->Turn(0, Leadwerks::Leadwerks::Time::GetSpeed(), 0);
float deltazoom = (window->KeyDown(Key::Up) - window->KeyDown(Key::Down)) * Leadwerks::Leadwerks::Time::GetSpeed()*0.05;
float zoom = camera->GetZoom() + deltazoom;
zoom = Math::Clamp(zoom, 0.1, 10);
camera->SetZoom(zoom);
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("FOV: " + String(camera->GetFOV()), 2, 2);
context->DrawText("Zoom: " + String(camera->GetZoom()), 2, 22);
context->Sync();
}
}