GetRange
This function gets a camera's near and far ranges.
Syntax
Returns
Returns the near and far camera range in the X and Y components of the returned Vec2, respectively.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->Move(0, 0, -3);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);
Model* model = Model::Box();
model->SetColor(0.0, 0.0, 1.0);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) break;
model->Turn(0, Leadwerks::Leadwerks::Time::GetSpeed(), 0);
Vec2 range = camera->GetRange();
float deltarange = (window->KeyDown(Key::Up) - window->KeyDown(Key::Down)) * Leadwerks::Leadwerks::Time::GetSpeed() * 0.01;
range.x += deltarange;
range.x = Math::Clamp(range.x, 0.1, 10);
camera->SetRange(range.x, range.y);
Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Range: " + camera->GetRange().ToString(), 2, 2);
context->Sync();
}
}