AddPointForce

This function adds a force at a specific position on an entity, transforming the force into both a force and torque value. This can be used to simulate realistic impacts like bullets hitting an object.

Syntax

Parameters

Example

#include "Leadwerks.h"

using namespace Leadwerks;

int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35, 0, 0);
camera->Move(0, 0, -6);
Light* light = DirectionalLight::Create();
light->SetRotation(35, 35, 0);

//Create the ground
Model* ground = Model::Box(10, 1, 10);
ground->SetPosition(0, -0.5, 0);
ground->SetColor(0.0, 1.0, 0.0);

//Create a shape
Shape* shape = Shape::Box(0, 0, 0, 0, 0, 0, 10, 1, 10);
ground->SetShape(shape);
shape->Release();

//Create a model
Model* model = Model::Box(10, 1, 1);
model->SetPosition(0, 0.5, 0);
model->SetColor(0.0, 0.0, 1.0);
model->SetMass(1);

//Create a shape
shape = Shape::Box(0, 0, 0, 0, 0, 0, 10, 1, 1);
model->SetShape(shape);
shape->Release();

//We're going to add a force (0,0,100) at the position (5,0,0)
//This will push a point on the right side of the object away from the camera
model->AddPointForce(0, 0, 100, 5, 0, 0);

while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;

Leadwerks::Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
}
}