Copy
Creates and returns a duplicate of the asset. Changes to one copy will not affect the other.
Syntax
Returns
A new copy of the Asset.
Remarks
If you want to create an instance of the asset, which will share the resource, use Object::AddRef() instead.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
window = Window::Create();
context = Context::Create(window);
world = World::Create();
camera = Camera::Create();
DirectionalLight::Create()->SetRotation(35,45,0);
//Create a material and copy it
Material* material1 = Material::Create();
Material* material2 = (Material*)material1->Copy();
//Set the two materials colors
material1->SetColor(1,0,0,1);
material2->SetColor(0,0,1,1);
//Create a model and apply the first material
Model* model1 = Model::Sphere();
model1->SetMaterial(material1);
model1->SetPosition(-1,0,2);
//Create a model and apply the second material
Model* model2 = Model::Sphere();
model2->SetMaterial(material2);
model2->SetPosition(1,0,2);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->Sync();
return true;
}