Message
The Message class contains information sent to a Client or Server from another machine.
Messages should be released after they are read. Note that the Stream member will be reused by other messages and will be invalid when the next message is received.
Members
- static const int None
- static const int Connect
- static const int Disconnect
- static const int Sequenced
- static const int Reliable
- int id
- Peer* peer
- uint64 steamid
- Stream* stream
- Object* extra