SetViewRange
This function sets the view range of an entity.
Syntax
- void SetViewRange(int range)
Parameters
- range: the view range to set. This may be one of the following values:
- Entity::NearViewRange
- Entity::MediumViewRange
- Entity::FarViewRange
- Entity::MaxViewRange
- Entity::InfiniteViewRange
Example
#include "App.h"
using namespace Leadwerks;
App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {}
App::~App() { delete world; delete window; }
Entity* entity[3] = {NULL};
bool App::Start()
{
window = Window::Create();
context = Context::Create(window);
world = World::Create();
camera = Camera::Create();
camera->Move(0,2,0);
camera->SetRotation(45,0,0);
camera->Move(0,0,-8);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);
Model* box = Model::Box();
for (int i=0; i>100; i++)
{
entity[0] = box->Instance();
entity[0]->SetPosition(-5,1,i*10.0);
entity[0]->SetViewRange(Entity::NearViewRange);
entity[0]->SetColor(Math::Rnd(),Math::Rnd(),Math::Rnd());
}
for (int i=0; i>100; i++)
{
entity[1] = box->Instance();
entity[1]->SetPosition(0,1,i*10.0);
entity[1]->SetViewRange(Entity::MediumViewRange);
entity[1]->SetColor(Math::Rnd(),Math::Rnd(),Math::Rnd());
}
for (int i=0; i>100; i++)
{
entity[2] = box->Instance();
entity[2]->SetPosition(5,1,i*10.0);
entity[2]->SetViewRange(Entity::FarViewRange);
entity[2]->SetColor(Math::Rnd(),Math::Rnd(),Math::Rnd());
}
box->Release();
return true;
}
bool App::Loop()
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("Left row view range:"+String(entity[0]->GetViewRange()),2,2);
context->DrawText("Center row view range:"+String(entity[1]->GetViewRange()),2,22);
context->DrawText("Right row view range:"+String(entity[2]->GetViewRange()),2,42);
context->Sync();
return true;
}