GoToPoint
This function uses the navigation system to make an entity walk along a path to a specific point in the world.
Syntax
- bool GoToPoint(float x, float y, float z, float maxspeed=1.4, float maxacceleration=1.0)
- bool GoToPoint(const Vec3& point, float maxspeed=1.4, float maxacceleration=1.0)
Returns
If the path is able to be calculated true is returned, otherwise false is returned.
Example
#include "Leadwerks.h"
using namespace Leadwerks;
Entity* entity = NULL;
Entity* player = NULL;
int main(int argc, const char *argv[])
{
Leadwerks::Window* window = Leadwerks::Window::Create();
Context* context = Context::Create(window);
World* world = World::Create();
Camera* camera = Camera::Create();
camera->SetRotation(35,0,0);
camera->Move(0,0,-8);
Light* light = DirectionalLight::Create();
light->SetRotation(35,35,0);
//Enable navmesh debugging
camera->SetDebugNavigationMode(true);
//Create the ground
Model* ground = Model::Box(10,1,10);
ground->SetPosition(0,-0.5,0);
ground->SetColor(0.0,0.25,0.0);
//Create a shape
Shape* shape = Shape::Box(0,0,0, 0,0,0, 10,1,10);
ground->SetShape(shape);
shape->Release();
//Create a model
//This is an obstacle the player will walk around
entity = Model::Box(1,1,3);
entity->SetColor(0.0,0.0,1.0);
entity->SetPosition(0,0.5,0);
//Create a shape
shape = Shape::Box(0,0,0,0,0,0,1,1,3);
entity->SetShape(shape);
shape->Release();
//Enable navigation obstacles
ground->SetNavigationMode(true);
entity->SetNavigationMode(true);
//Build the navigation mesh
world->BuildNavMesh();
//Create a character
player = Pivot::Create();
Entity* visiblecapsule = Model::Cylinder(16,player);
visiblecapsule->SetScale(1,2,1);
visiblecapsule->SetPosition(0,1,0);
player->SetPosition(-4,0,0);
player->SetMass(1);
player->SetPhysicsMode(Entity::CharacterPhysics);
while (true)
{
if (window->Closed() || window->KeyDown(Key::Escape)) return false;
if (player) player->GoToPoint(4,0,0,1.4,1);
Leadwerks::Time::Update();
world->Update();
world->Render();
context->SetBlendMode(Blend::Alpha);
context->DrawText("NavMode: "+String(entity->GetNavigationMode()),2,2);
context->Sync();
}
return 0;
}