Texture
A Texture is an image that can be drawn on the surface of a 3D object. Textures can be used to make plain surfaces look like brick, dirt, and other materials. Textures can also be used to draw images directly on the screen.
Members
- static const int RGBA8
- static const int RGBA
- static const int RGB8
- static const int RGB
- static const int Depth
- static const int Pixel
- static const int Smooth
- static const int Diffuse
- static const int Mipmaps
- static const int Normal
- static const int Specular
- static const int Lightmap
- static const int Displacement
- static const int Reflection
- static const int Emission
- static const int Ambient
- static const int Reflection
- static const int Texture2D
- static const int Cubemap
- static const int Intensity
- static const int Alpha
Functions