Sound
The sound class stores audio data that can be played with a Source object. The
Source class contains more extensive functionality for playing and handling sounds.
Note that only sounds in mono format can be played with 3D spatialization. Stereo sounds will not be affected by position.
Members
- static const int Mono8
- static const int Stereo8
- static const int Mono16
- static const int Stereo16
- static const int Mono32
- static const int Stereo32
Functions