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True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Simple Inverse Kinematics
Work in Progress - Started by Admin,
A new kinematic controller allows you to create IK systems and other cool stuff in Leadwerks 4.4. -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
1000 Uniquely Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters. Each instance has its own skeleton and is animated independently from all others. On Intel integrated graphics this is ... -
Turret AI Development
Work in Progress - Started by Admin,
Read about it here: http://www.leadwerks.com/werkspace/blog/1/entry-1673-building-turret-ai-part-2/ -
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Animation in Leadwerks 5
Work in Progress - Started by Admin,
Just starting the Leadwerks 5 animation system. Here's 100 crawlers all sharing a single skeleton. I expect many more than this will be possible in the final ... -
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Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
Weekend Workshop #9 - Rapid Development
Streams and Events - Started by Josh,
Gotta go fast! Lots of updates came this week, followed by some really interesting tech talk.
3-23-24.zip
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