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Leadwerks 3.7 vegetation beta daynight weather system
Work in Progress - Started by shadmar,
quick test -
vehicle_03 25.08.2015
Work in Progress - Started by Steam Community,
vehicle_project ======================================== ÐÑоÑоÑип маÑÐ¸Ð½Ñ Ð±Ñл Ñеализован, ведÑÑÑÑ Ð»Ð¸ÑÑ Ð¼ÐµÐ»ÐºÐ°Ñ Ð´Ð¾ÑабоÑка Ð¼ÐµÑ Ð°Ð½Ð¸ÐºÐ¸. ÐÐ Ñ Ð¾ÑÑ Ð¸ Ð¿Ð»Ð¾Ñ Ð¾ оÑлажен и наÑÑÑоен, но даже ÑейÑÐ°Ñ Ñ Ð½Ð¸Ð¼ можно "погонÑÑÑÑÑ". Ð Ð¿Ð»Ð°Ð½Ð°Ñ ÐµÐ³Ð¾ ÑазнообÑазиÑÑ Ð¸ доÑабоÑаÑÑ Ð°Ð»Ð³Ð¾ÑиÑÐ¼Ñ -
Leadwerks 3.5 Indie Drawing 2D Polygons
Work in Progress - Started by Steam Community,
Playing around with creating regular and star polygons with geometry shaders by using context:Plot(x,y) to determine polygon center. -
The Evaluation
Work in Progress - Started by Einlander,
The platform tutorial level so far. No sounds for anything except moving platforms. -
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Tower Defense in Leadwerks
Work in Progress - Started by Steam Community,
Short video of a tower defense I'm making in Leadwerks. The player gets a random selection of towers to place at the start of every wave. -
SSLR
Work in Progress - Started by Steam Community,
Just messing around with some real-time reflections from Igor: http://steamcommunity.com/sharedfiles/filedetails/?id=414422238 -
LockDown
Work in Progress - Started by josk,
The first pre-alpha level of LockDown(Escpe Plan) to show the first intergration of the FlowGUI inventory. -
Crime Closer Alpha 1
Work in Progress - Started by nick.ace,
This is the first video of my Steam game. Sorry for the double post, I uploaded to the wrong account initially. -
Deffered Water WIP
Work in Progress - Started by klepto2,
a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642 -