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vehicle_01 06.08.2015
Work in Progress - Started by Steam Community,
ÐÑоÑоÑип маÑинÑ. ======================================== Реализовано (100%): Физика колÑÑ, Ñизика коÑпÑÑа, обÑÐ°Ñ Ð¼Ð¾Ð´ÐµÐ»Ñ Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ. Реализовано (50%): ÐвÑÐºÐ¾Ð²Ð°Ñ ÑиÑÑема (Ð½Ñ Ð²Ñ Ð¿Ð¾Ð½Ñли вÑÑ ÐµÑ Ð¿Ð»Ð°ÑевноÑÑÑ), Ñглаживание камеÑÑ (а не жÑÑÑÐºÐ°Ñ Ð¿ÑивÑзка) ÐÑедÑÑÐ¾Ð¸Ñ -
Crystal Cave
Work in Progress - Started by Steam Community,
Check out this video's YouTube channel for more info. -
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Endless Light. Pre-Alpha footage.
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/640780 -
Despair of ordinary men
Work in Progress - Started by Angelwolf,
Quick video of my shameless Doom clone in action. Have always loved Doom and Doom 2 and could never find another game just like the way it played. So here we are, I decided to give it a go and see what I could come up with using the Leadwerks engine!
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Jetpack Car :D
Work in Progress - Started by Marcousik,
Just press Space bar to go up in the air..
Smooth landing feature is scripted.
TEMP 2022-03-25 10-12-45.mp4
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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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