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Base Player Improvements
Work in Progress - Started by reepblue,
I pretty much took my base player code and added a ton of functionality such as soundscapes, HUD features, Input Glyphs, and more.
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SALVATIONLAND - Updated Release Trailer
Games - Started by eX Software,
Release trailer of eX Software's first indie-game, powered by Leadwerks.
Annotation:
Deciding to find the "city of dreams", young traveller from the wasteland named Victor went to northern mountains by the old railway tracks. The desire to find his place in the cradle of surviving mankind turns into a struggle against an evil mayor and transformation into a hero-liberator...
Buy our game in Steam:
https://store.steampowered.com/app/1807590/SALVATIONLAND/
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Mud and tire effects (with shader)
Work in Progress - Started by Marcousik,
I'm really happy about this
At the moment the effect is only applied at the one tire forward right of the truck.
It seems the mud is moving with the tire.
Thx and credit @havenphillip for basis shader
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UltraEngine Geometry test
Work in Progress - Started by Alienhead,
A little test I put together to see how much Geometry i could throw at UltraEngine before it started showing any slowdown. Well i completed the entire scene and UltraEngine was still pounding away, this is an amazing engine guys. I 100% suggest you check it out if your into game dev. https://www.ultraengine.com/
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Imposter Test
Work in Progress - Started by Josh,
Testing an irregularly shaped object out with 2D imposters...
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AsteroidsVR
Work in Progress - Started by Admin,
Get the source code and project here: https://www.leadwerks.com/community/games/asteroidsvr-r125/ -
Vegetation picking and decals
Work in Progress - Started by Admin,
This video shows the player interacting with vegetation objects. Vegetation objects are special because they aren't stored in memory at all, but instead are ...