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Per-bone Animation
Work in Progress - Started by Josh,
First pass at per-bone animations, combining upper body and lower body actions.
This is all it takes to control this animation:
//Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }
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Weekend Workshop #18
Streams and Events - Started by Josh,
This week we talked about importing Unity scenes into Ultra Engine, view models, and a lot more...
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First-person shooter mechanics, level design, and environment textures - Weekend Workshop #32
Streams and Events - Started by Josh,
This episode includes progress on our first-person shooter mechanics, a detailed level design discussion, and a deep look at environment textures.
9-7-24.zip