-
World Reflection Cubemaps
Work in Progress - Started by Steam Community,
Leadwerks lacks a way for environment artists to make materials have world reflections. With the recent PBR/substance shaders, I thought I should give this a look at, and mimic how Source does it, which isn't really next gen, but it's better than nothing. -
Leadwerks 3.7 vegetation beta daynight weather system
Work in Progress - Started by shadmar,
quick test -
-
LeadwerksENetLua Network Test
Work in Progress - Started by Steam Community,
Using ENet, exposed to Leadwerks' lua engine and communicating with a local win console app server. Basic chat system and entity movement implemented. -
Marble Game Template
Work in Progress - Started by Steam Community,
New game templates make it easy to set up different types of games with Leadwerks. This template demonstrates how to create a simple but fun marble game. -
Tesselated Water in Leadwerks (very early experiment)
Work in Progress - Started by klepto2,
Just another water experiment... -
Mages Alchemy
Work in Progress - Started by tjheldna,
A quick look into my project 'Mages Alchemy'. Showing elements such as cutscenes; educational elements; casting and basic gameplay. Thanks for watching.
http://www.indiedb.com/games/mages-alchemy
-
Preetham Skymodel
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! -
-
Dangerous Rays Daycycle
Work in Progress - Started by franck22000,
http://www.dangerousrays.com/
This video show the daycycle and a bit of the dynamic weather system in Dangerous Rays.
-
Weekend Workshop #12
Streams and Events - Started by Josh,
In this episode we review the week's progress and discuss some proposed revisions to the asset pipeline.
4-13-24.zip