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Deffered Water with fully gpu generated waves
Work in Progress - Started by klepto2,
an experimental noise based wave generation algo. Just running on the gpu, nor precalculations on the cpu. -
Built from Ruins Developer Video 3
Work in Progress - Started by nick.ace,
This is a small update video! It probably isn't as exciting as last video, but it shows some progress that's been made including some small bug fixes. Updates: -More of the soundtrack is in this video -The pause menu GUI has a major overhaul (will likely -
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Leadwerks 3.2 Indie Theora in Leadwerks (Again)
Work in Progress - Started by Steam Community,
Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts. -
Mages Alchemy
Work in Progress - Started by tjheldna,
A quick look into my project 'Mages Alchemy'. Showing elements such as cutscenes; educational elements; casting and basic gameplay. Thanks for watching.
http://www.indiedb.com/games/mages-alchemy
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Atmospheric Scattering
Work in Progress - Started by klepto2,
A test which shows what can be achieved with computeshader in Leadwerks. This uses dynamic precomputed 3D Texture lookups based on https://github.com/ebruneton/precomputed_atmospheric_scattering using compute shaders converted to Leadwerks..
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Voxel Cone Step Tracing WIP
Work in Progress - Started by Josh,
Further refinement. Light leaks are mostly eliminated, using a fairly large voxel size of 0.25 meters.
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Tinygom Racing
Work in Progress - Started by diedir,
This is a solo racing game (demo with one level only) involving remote control cars at 1/10th scale.
Three game modes available :
Quick Race with 5 "AI" opponents on number of laps you can choose. Time Trial against the Clock and a ghost car from the best registered lap, if you beat this ghost your best race will be the new ghost reference. Championship will make compete with 7 "AI" opponents in 5 laps on each level.(demo gets only one) You will find more details on my website and in the help in game.
The game will appear better with a X360 Microsoft Joy-pad.
Exclusively on PC Windows.