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Weekend Workshop #42
Streams and Events - Started by Josh,
Get ESCAPELAND on Steam: https://store.steampowered.com/app/2506540/ESCAPELAND/
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Multi-size Navmesh
Work in Progress - Started by Admin,
Demonstrates use of two different navmeshes to combine characters of different scales, with interaction. -
Hierarchical Terrain LOD
Work in Progress - Started by Admin,
More efficient LOD system for large terrains. -
Vulkan animation stress test
Work in Progress - Started by Admin,
Switching our new renderer from OpenGL to Vulkan yielded a 78% performance increase in this animation stress test. -
Skinned animation in Vulkan
Work in Progress - Started by Admin,
More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev. -
Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
Clustered Forward Rendering
Work in Progress - Started by Admin,
Our new forward renderer has all the flexibility of a deferred renderer, without any of the drawbacks. MSAA, transparency, and per-material light settings all work ... -
Picking objects up in VR
Work in Progress - Started by Admin,
Fixed the object rotation now. It works great!