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XFORM Post-Mortem
Streams and Events - Started by Josh,
In this presentation we discuss the challenges and solutions we encountered during development of the Ultra Engine first-person shooter example, internally named XFORM.
XForm Post-mortem.zip
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SCP [Redacted]
Streams and Events - Started by Admin,
This week we get a look at the new game from Leadwerks.
Web page: https://www.leadwerks.com/scp
Join the official Discord server: https://discord.gg/4XhTjkR4fG
3-1-25.zip
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Multi-size Navmesh
Work in Progress - Started by Admin,
Demonstrates use of two different navmeshes to combine characters of different scales, with interaction. -
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Skinned animation in Vulkan
Work in Progress - Started by Admin,
More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev. -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
VR Teleporter Development
Work in Progress - Started by Admin,
Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good! -
Robotic Arm VR Prototype
Work in Progress - Started by Admin,
We have no connection to Team Fortress 2 or Source Engine, despite what YouTube is showing below. This is a demonstration of our robotic arm prototype with ... -
Newton 3 14 Vehicles
Work in Progress - Started by Admin,
Demonstration of new vehicle model in Newton 3.14, with slip differential.