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AI in Leadwerks Patrol Points
Work in Progress - Started by Steam Community,
This is a video tutorial that is supposed to compliment my written tutorial. -
Infinitus Proelium WIP Video 1
Work in Progress - Started by Steam Community,
Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player. -
Deffered Water WIP
Work in Progress - Started by klepto2,
a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642 -
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Leadwerks 3.2 Indie Highlight and Glass Effect Shaders
Work in Progress - Started by Steam Community,
Two shader effects working together in LE3. Waiting for access to default buffer to try other effects. -
Endless Light. Teaser. The Planet.
Work in Progress - Started by Steam Community,
I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/6407803 -
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simpleworld debug 2014-03-18 083044
Work in Progress - Started by Steam Community,
My preliminary tests for my ladder script. -
Snow
Work in Progress - Started by Steam Community,
Messing around with the particle emitter. The weird black artifacts are from my laptop drivers. -
Leadwerks PostEffect WaterSkyClouds (WIP)
Work in Progress - Started by klepto2,
Deffered Effects for Leadwerks Engine 3.1 (WIP) Some things to let all parts play together correctly are missing and are object to be added. -Sky Scattering -Deffered Water rendering -Simple Cloudlayer -
Transporting Mutant
Work in Progress - Started by Steam Community,
Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script). -
Leadwerks - Just cant get rid of the trash
Work in Progress - Started by Steam Community,
Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...