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Evaluation Abridged
Work in Progress - Started by Einlander,
Just showing some mechanics of one of the projects I'm working on. It needs more sound effects and some of the platforms need texturing. A few puzzle rooms will be added and it will be released for the Leadwerks Game Player.
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One More Day - DevLog (Part 4)
Work in Progress - Started by xtom,
New and improved random spawning roaming zombies. One More Day is a survival horror game I am making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/werkspace/page/viewitem?fileid=425860291 Don't forget to subscribe and fol -
The Evaluation
Work in Progress - Started by Einlander,
The platform tutorial level so far. No sounds for anything except moving platforms. -
Leadwerks 3.5 Indie Rotating 2D Shader II
Work in Progress - Started by Steam Community,
Playing with the DrawRect() command in Leadwerks with a shader that rotates the squares about a specified pivot position with some new gradient options. Had to remake since I managed to delete majority of my shaders from last year. :( -
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One More Day - DevLog (Part 2)
Work in Progress - Started by xtom,
This video shows more work done on the inventory system. One More Day is a survival horror game in the making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/ -
Lone Water Prologue Playthrough
"I DIDN'T KNOW IT WAS A HORROR GAME" - ProofreadFire 2016 -
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Water experiment
Work in Progress - Started by klepto2,
Experimental LOD tessellation of the new water mesh in Leadwerks. Normals and reflection still needs a lot of work. -
GPU Accelerated Character Customization
Work in Progress - Started by nick.ace,
Just some tech demo-type thing I've been experimenting with to allow for some more efficient character customization