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Particle Physics with Newton Dynamics
Work in Progress - Started by Admin,
First pass at particle physics, here with some smoke-like particles. Particles collide with and exert forces on the scene. -
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True single-pass stereo rendering in new engine
Work in Progress - Started by Admin,
We've successfully implemented Nvidia stereoscopic rendering for fast VR performance. More info here: ... -
Mars Rover Concept
Work in Progress - Started by Admin,
Demonstration of VR concept for Mars Rover. -Vehicle physics with manual or automatic drive. -Simulated camera views. -Pathfinding. -
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Physically-based Rendering: Pass 3
Work in Progress - Started by Admin,
Third revision of PBR in Leadwerks. -
Physically-based Render: Pass 2
Work in Progress - Started by Admin,
This adds cubemap reflections to our PBR implementation. We plan to replace with with real-time voxel-based reflections. -
Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
Easy no-bake occlusion culling
Work in Progress - Started by Admin,
Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU.