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Day Night cycle
Work in Progress - Started by shadmar,
Preetham + procedural stars and clouds on pure gpu. -
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Leadwerks 3 2 Indie X-RAY Shader
Work in Progress - Started by macklebee,
Drawing character's normal map texture as the x-ray visual. Having to render an extra world since depth cannot be grabbed from context. -
Built from Ruins Development Video 1
Work in Progress - Started by nick.ace,
This is an overview of a game I am working on for Leadwerks. I show a little gameplay but mostly just talk about what I'm planning to do in the future and what the game is about. Sorry for the bad video recording, I'm sort of new to this. :) -
Leadwerks 3.2 Indie Rotating 2D Shaders
Work in Progress - Started by Steam Community,
Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text. -
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Built from Ruins Developer Video 2
Work in Progress - Started by nick.ace,
Stealth mechanics, improved graphics, and a dog! -
Infinitus Proelium WIP Video 1
Work in Progress - Started by Steam Community,
Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player. -
Leadwerks 3.3 Test
Work in Progress - Started by poison7797,
Just testing some weapons and characters in Leadwerks 3.3 -
Deffered Water with fully gpu generated waves
Work in Progress - Started by klepto2,
an experimental noise based wave generation algo. Just running on the gpu, nor precalculations on the cpu.