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Streams and Events

  1. Weekend Workshop #27  

  2. Weekend Workshop #26  

  3. Our Plan to Disrupt VR  

    In this video we'll discuss the strategy that led to Ultra Engine's focus on VR and see how well the theories play out in real life.
    7-20-24.zip
  4. Weekend Workshop #24  

  5. Weekend Workshop #23  

    In this video we dive into the details of the almost-here version 0.9.6, review progress on our example FPS game, and take a look at Andy's game server system.
    6-29-24.zip
  6. Weekend Workshop #22  

  7. Weekend Workshop #21  

  8. Weekend Workshop #20  

  9. Weekend Workshop #19  

    This week we had a quick lesson on sRGB and linear color space, a look at the exciting new AssetFetch web API for game content, and learned a shocking secret developers don't know about Steam!
    6-1-24.zip
  10. Weekend Workshop #18  

    This week we talked about importing Unity scenes into Ultra Engine, view models, and a lot more...
  11. Weekend Workshop #17  

  12. Weekend Workshop #16  

  13. Weekend Workshop #15  

  14. Weekend Workshop #14  

    This week we review the new foliage system, learn some tricks to make outdoor scenes look better, and discuss progress on our example game.
  15. Weekend Workshop #13  

  16. Weekend Workshop #12  

    In this episode we review the week's progress and discuss some proposed revisions to the asset pipeline.
    4-13-24.zip
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