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  1. First-person shooter mechanics, level design, and environment textures - Weekend Workshop #32  

    This episode includes progress on our first-person shooter mechanics, a detailed level design discussion, and a deep look at environment textures.
    9-7-24.zip
  2. Weekend Workshop #31  

    8-31-24.zip
  3. Weekend Workshop #30  

  4. Weekend Workshop #29  

  5. Weekend Workshop #28  

  6. Weekend Workshop #27  

  7. Weekend Workshop #26  

  8. Our Plan to Disrupt VR  

    In this video we'll discuss the strategy that led to Ultra Engine's focus on VR and see how well the theories play out in real life.
    7-20-24.zip
  9. Weekend Workshop #24  

  10. Weekend Workshop #23  

    In this video we dive into the details of the almost-here version 0.9.6, review progress on our example FPS game, and take a look at Andy's game server system.
    6-29-24.zip
  11. Weekend Workshop #22  

  12. Weekend Workshop #21  

  13. Weekend Workshop #20  

  14. Weekend Workshop #19  

    This week we had a quick lesson on sRGB and linear color space, a look at the exciting new AssetFetch web API for game content, and learned a shocking secret developers don't know about Steam!
    6-1-24.zip
  15. Weekend Workshop #18  

    This week we talked about importing Unity scenes into Ultra Engine, view models, and a lot more...
  16. Weekend Workshop #17  

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