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Josh

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  1. The new version is a total rewrite. It has a lot of similarities, but I don't think it will be possible to compile existing Leadwerks 4 code with version 5. Models, textures, materials, and some maps, on the other hand, will load with no issues.
  2. https://www.leadwerks.com/learn/Tile
  3. Reminder to add support for this in text tiles for 3D rendering (it already works everywhere else). Not really sure the status of this. Need to check it out.
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  4. Remove the JSON file from the "Entity Definitions" folder.
  5. plz fix k thx bye
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  6. Will be included in next build, example: int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); //Create a framebuffer auto framebuffer = CreateFramebuffer(window); //Create a world auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->Move(0, 0, -2); auto box = CreateBox(world); //Main loop while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) { box->Turn(0, 0, 1); if (window->KeyHit(KEY_SPACE)) { if (world->GetPaused()) { world->Resume(); } else { world->Pause(); } } world->Update(); world->Render(framebuffer); } return 0; }
  7. Fixed a bug in GameMenu.lua that would cause post-processing effects that were on by default to ignore the game settings file.
  8. The last lesson in the Crash Course tutorial series is updated. It now just focuses on adding scripts, adjusting properties, and using the flowgraph, without actually going into any code (saving that for the programming series). https://www.leadwerks.com/learn/entityscripts
  9. Yep, and here is the table of contents: https://github.com/Leadwerks/Documentation/blob/master/toc.json
  10. Okay, I have an old 580 I can test with and file a bug report with AMD.
  11. If there are additional problems, please create a new bug report and describe the steps needed to produce the error. Thank you.
  12. k
  13. Might need some fallback for when time is paused...
  14. No, you should be using Visual Studio 2022. It's important to have "Desktop Development with C++" installed:
  15. Update fixes game menu not correctly setting post-processing effects, Lua projects only.
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