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Josh

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  1. 5.0.2 makes some changes to C++ projects, for good reason. To update C++ projects to the 5.0.2 beta, make these changes: Set Linker > System > Stack Reserve Size to 4194304. Add GameInput library via nuget Sync the project to get the Newton DLLs
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  2. I will assume this is fixed unless you tell me otherwise. Thank you.
  3. You can opt into the beta version here:
  4. Josh

    Code Editor

    Please keep your eyes open for any action you can take that allows you to reliably reproduce the error. There's no way to debug the problem unless I can produce the behavior.
  5. 5.0.2 beta Fixed a bug that caused terrain to be hidden in the render screenshot tool.
  6. You can use camera:SetHidden(true) to hide / show different cameras. A hidden camera will not be shown. You can also use camera:SetProjectionMode() with PROJECTION_NONE to disable rendering of that camera. This method is better for fast switching between cameras, but will keep directional light shadow data in memory. Hiding the camera will dump all directional light shadow data, and require it to be recreated when the camera is shown again.
  7. Josh

    Code Editor

    This one isn't programmed into the IDE because I didn't know it existed. All the others work fine for me, with one or multiple tabs open.
  8. The problem is you placed a camera in the scene and added the FPS player script to this, which internally creates another camera. Use a pivot instead and it will work correctly.
  9. 5.0.2 beta Fixed a problem with model "Convert textures to DDS" feature not working.
  10. There is definitely something strange going on, continuing to test this... start.zip
  11. @jussi I am not sure how to make this error occur. Is it possible to upload the map you created that caused this? I just need the .map file. You can compress it as a ZIP and add it to your post as an attachment.
  12. A similar report was created and fixed for 5.0.2 beta. Maybe this is already fixed?
  13. I am confused about the expected behavior here. Declaring a Vec3 value called "rotation" on the script table will not rotate the entity. The way you would do this in code is like this: function Sheep:Start() self:SetRotation(0,5,0) end Velocity is not available in the entity properties interface because it would be very rarely used, and there are already a lot of physics properties to display.
  14. Removed from documentation.
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