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Josh

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  1. I just uploaded the videos onto the Leadwerks beta branch. I do not know how to investigate the other issue. Leadwerks 5 is now compiled with VS 2026. Maybe it is possible there is some incompatibility there with Proton?
  2. Video tutorials are uploaded using more compression now, got the total size down to 1 GB.
  3. The videos are currently being re-uploaded in a more compressed form, to decrease the install size. I do not know any reason the editor would crash when opening a project. I don't think any major changes have taken place in between those two builds.
  4. Josh

    Tile

    There is a member for the text: https://www.leadwerks.com/learn/Tile
  5. The entity emission color will only have any effect if the material has an emission texture. Make sure your entity shows emission if you just set the color in the editor. If the script still doesn't work, you can upload a simple map that shows the problem and I will take a look.
  6. Here are the slides to this week's video. 11-15-25.zip
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  7. Fixed a problem with Lua games running in release mode; they would not report Lua errors if they occured in the code Updated to Steamworks 1.62 Update is on Leadwerks beta branch on Steam (#251810)
  8. C++ library is updated for Visual Studio 2026. This is only available on the beta branch of Leadwerks Game Engine (app 251810 on Steam). To update your existing projects, open them in Visual Studio 2026, Right-click on the project and select the "Retarget Projects" menu item. In the dialog that appears, change the platform toolset to the latest version available
  9. Updated to Steamworks 1.62 (Leadwerks 251810 beta branch) The standalone system (not Steam) has gone offline. Please change your LEADWERKS environment variable to your Steam path. The default path is "C:\Program Files (x86)\Steam\steamapps\common\Leadwerks", unless you installed Leadwerks on Steam somewhere else. If you do not already have Leadwerks on Steam please contact me.
  10. Upgraded to latest version of IPB 4.x...
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  11. Josh

    Widget

    It works in a desktop interface. For 3D graphics, it will require more work, but it will be added at some point.
  12. Migration of Ultra Engine users on Steam to the Leadwerks app ID is underway now: https://store.steampowered.com/news/app/444570/view/569269133817940396 The standalone will no longer receive updates.
  13. Hi, please select the Help > User Account menu item. Then try signing out and signing back in again.
  14. Okay, so if you purchased Leadwerks 5 / Ultra through this site and you do not have Leadwerks on Steam please let me know. Updates on the standalone build are coming to an end soon.
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