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Josh

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  1. Slightly related, I would like to be able to select a camera to render the view from, in the render screenshot interface. Or maybe this could be achieved with @Caronte3D's suggestion. That way we could place a camera for screenshots, go around editing the level, and keep taking screenshots from the exact same position.
  2. Wow, your Leadwerks looks cool! I kind of like the idea, but I also think it would be hard to do without breaking the visual continuity of the UI. Some image buttons might be nice, but it's also hard to design something that looks right and doesn't stick out in a really weird way. Usually when I am designing stuff like this I will make a mockup of the interface in Paint Shop Pro and figure out how it should look before I write any code.
  3. Thanks for your suggestion! I think I can add a callback in the load function to prevent this and maybe display a progress indicator in the status bar.
  4. FYI, I think precompiling all shaders, many of which never get used by the program, will introduce a big delay at load time on some cards. I'm going to back off of this idea and consider shader binaries stored on the user's machine. This is kind of messy though because you have to account for file changes and different GPUs being swapped out, so it will require a lot of testing.
  5. Shader fixed, that was very easy.
  6. 5.0.1 beta Whole engine is updated to precompile shaders now, I'm going to see about that vertex shader fix now...
  7. 5.0.1 beta Editor will now compile all shaders as soon as they go to the GPU, instead of waiting until they are about to be used. Editor starts in 2.3 secinds instead of 1.8, but there's no delay now when you enable tessellation on a material, for example. There is a compile error on one of the vertex shader variations right now, will fix. This will get extended to the engine soon.
  8. The editor now and the rest of the engine in the next update will precompile all shaders.
  9. 5.0.1 beta In this build, when you create a new map, the editor will select the create object mouse tool, and when you open a map file the editor will choose the Selection mouse tool.
  10. 5.0.1 beta Fixed crash in downloads manager
  11. Josh

    Engine crash

    I found the cause, and an update will be available on the beta branch soon.
  12. Josh

    Engine crash

    It's being caused by the attempt to load an SVG file, because the user has not set their profile picture. That should not make this occur, of course, but that's the reason we are seeing this. And then for some reason when that is sent to the Print command the SVG contents are crashing the program...
  13. Josh

    Engine crash

    Okay, I have the same behavior, which means I can figure out what's wrong. Thank you.
  14. Josh

    Engine crash

    Thanks for the information. Please let me know if you find a way to reliably produce the error. I will keep a look out for this as well.
  15. These are always interesting and spark discussion. I don't necessarily automatically do what a poll suggests, but it can be helpful to see the results. Thanks for your feedback.
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