The problem is the "enabled" value was not being evaluated in the scene loading code. This will be fixed when the next build on the beta branch goes up.
Sorry for the delay, there were many bug reports to get through.
The entity emission color only works with a material that uses emission. Here is the corrected scene.
test.zip
This is what I want to do in Leadwerks 5.1. Scene from Ghost Recon: https://iuliu-cosmin-oniscu.medium.com/death-stranding-level-design-tropes-22d156f9309
5.0.2 beta
Added new method Entity:SetPlayerSize, for adjusting player physics. The parameters are radius, height, and step height. Default values are 0.4, 1.8, and 0.51.
5.0.2 beta
Added the same functionality to the rotate and scale tools, which were much easier to handle. The feature should be finished now, please let me know if you find any problems.