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Josh

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  1. You can send the amount to the email address shown here via PayPal if you like, and I will send you a Steam key, but you might want to wait to see if this gets sorted out: https://www.leadwerks.com/contact
  2. It should look something like this, but make sure you are viewing all apps, and not just the installed ones: Please keep us posted!
  3. Hi, thanks for your purchase. The full Leadwerks product is a separate product from the trial version. It should appear in your Steam library. You can uninstall the trial version and install the full version now. If the software does not appear in your library, please contact Valve. I don't have any information on specific transactions. But it sounds like you probably are trying to run the trial version still. The real version should be available on your Steam account. Sorry for any confusion!
  4. Okay, sorry for all the questions. There are many people here with your same hardware. I seem to remember something about a setting in the Nvidia app causing a problem like this, but I don't remember exactly what it was. This sounds very familiar to me... Adding a screenshot to make it easier to show to others: This looks so familiar, I think there's a setting in the Nvidia control panel that will cause this, but I can't remember. For all those settings in the Nvidia control panel, you usually want them set to "application-controlled" or "use the 3D application setting". Maybe some anti-alias override is causing this?
  5. Can you tell me what graphics card and driver version you have?
  6. I believe this will go away if you update your graphics drivers.
  7. Note to self: https://github.com/microsoft/WindowsAppSDK/discussions/4230 https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getrawinputbuffer
  8. Related video: I think it is safe to close this, although this won't go onto the default branch until 5.0.2 is released, and we might still have some details to work out.
  9. Josh

    Lens Flare

    On one hand, I think this type of effect is outdated, but on the other hand I do kind of like it.
  10. No, their newer cards are quite good. For this exact reason, I sometimes consider elimination of bindless textures from the renderer. It's a difficult decision that must be made carefully, with penalities and benefits.
  11. 5.0.2 beta Fixed a bug where max acceleration was being ignored in player physics. Added missing Entity:GetAngularVelocity method to Lua API.
  12. Put it in a zip file and upload it somewhere I can download it from.
  13. The problem is likely a driver bug related to bindless textures. I will file a report with AMD but I don't know how frequenly they update these drivers or if it is still supported.
  14. You will need to find the driver that corresponds to the GPU you have. The name of your GPU will appear in the program console when the editor starts. I tried searching for your card but can't identify it without the exact name.
  15. I have not heard of this problem before. I could only test it by getting the same computer as you. Are the drivers for your GPU discontinued? When were they last updated?
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