Jump to content

Josh

Staff
  • Posts

    26,322
  • Joined

  • Last visited

Profile Information

  • Location
    USA

Recent Profile Visitors

1,522,690 profile views

Josh's Achievements

Grand Master

Grand Master (14/14)

  • Well Followed
  • Dedicated
  • Conversation Starter
  • Reacting Well
  • Problem Solver

Recent Badges

16.7k

Reputation

1.2k

Community Answers

  1. SteamWrapper.exe is a really minimal program I wrote and compiled that only imports the Steamworks library. There is nothing special about it.
  2. If the game is launched with the -devmode command line switch, the window size is not supposed to get saved to the settings. When you are working with the editor or the C++ debugger, you typically don't want a fullscreen window, so a smaller window is used. The setting only gets saved if the user manually changes the windows size in the settings.
  3. These JSON files are only for use in the editor. They are not post-processing effects, and the engine cannot load them.
  4. I found the cause of it and fixed it in the source code. It's caused by the DXT5N texture having extra mipmaps (below 4x4, which is the minimum size for a compressed mipmap).
  5. Paste these into the editor console and press enter: Print(type(program.world.physicsstats.physicstime)) Print(type(program.world.animationstats.time))
  6. I need the B.json file in order to test this.
  7. I need the MDL files to test this.
  8. Added it...
  9. Josh

    Locker

    I modeled this entirely out of CSG brushes. It started as just a blockout for the arist, but then I realized I could more easily add edge-turn bevels in our editor than any modeling program could do it, so I just finished it.
  10. Josh

    SSAO Filter

    Revised SSAO filter brings details out of the flat wall, as if the material had a baked AO texture.
  11. Beta Added C++ game menu system to project template. CreateInterface() can now accept a world for the first parameter. -devmode command line parameter has been added in VS project template, for the debug configuration. This parameter will tell the game to ignore game settings and launch in windowed mode, which is easier for debugging. -devmode command line parameter has been added in VSCode launch.json file, for debug and fast debug runs.
  12. Is your computer preventing the program from connecting to the Internet? If you are online it will skip the login screen.
  13. Hi, you do not need to log into use Ultra App Kit.
×
×
  • Create New...