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Josh

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  1. The problem is the "enabled" value was not being evaluated in the scene loading code. This will be fixed when the next build on the beta branch goes up.
  2. Sorry for the delay, there were many bug reports to get through. The entity emission color only works with a material that uses emission. Here is the corrected scene. test.zip
  3. Another nice example https://mihaiionita.artstation.com/projects/lxOQDJ
  4. This is what I want to do in Leadwerks 5.1. Scene from Ghost Recon: https://iuliu-cosmin-oniscu.medium.com/death-stranding-level-design-tropes-22d156f9309
  5. 5.0.2 beta Added new method Entity:SetPlayerSize, for adjusting player physics. The parameters are radius, height, and step height. Default values are 0.4, 1.8, and 0.51.
  6. 5.0.2 beta Noticed some brush faces were being UV mapped backwards on the U axis by default! This has been fixed.
  7. Please upload your map. I tried to produce this error but couldn't. uvtest.zip
  8. Already reported and fixed in 5.0.2.
  9. Josh

    Winter Games 2025

    All prizes are shipped and tracking numbers are sent for the packages.
  10. 5.0.2 Full engine update is available, revises prefab behavior when maps are loaded.
  11. Update is available now.
  12. Okay, I figured it out and will have a fix in the morning for you.
  13. This is fairly difficult to parse due to all the possible scenarios that can occur. Not sure yet what the best way to proceed...
  14. Feature is now finished in 5.0.2.
  15. 5.0.2 beta Added the same functionality to the rotate and scale tools, which were much easier to handle. The feature should be finished now, please let me know if you find any problems.
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