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Posted

I'm thinking of using the road system as a decal. It's easy to use/adjust in length and wide. The decal size made by TylerH is fixed as far as know.

So it would be easy to make a nice decaltexture and apply it as a road texture.

 

My problem is to delete the parts which prevent the road to flatten the terrain if I press the "allign to road" button.

 

Does simple file renaming the trick? I would still need "nodes". At least two of them to have a connection between them.

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

Posted

I would just use a single decal entity you write a script for. It can be much simpler than the road script.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yeah. Not to advertise for them, cause I really don't like their company, and they lie about the capabilities of there system, but the decal is nice.

AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD

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