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Posted

I have been watching this tutorial "RakNet in Leadwerks Tutorial" but I have difficulties in translating it from LE2 to LE3. This video should be updated to LE3.

 

What should following keywords be changed to?

  • EntityPosition() and EntityRotation()
  • GetBodyVelocity() and GetBodyOmega()
  • CreateController()
  • UpdateController()
  • classes: TBody, TMesh, TController ???
  • PositionEntity() and RotationEntity()

 

How many players would this kinda server be able handle in real time? (10, 100, 1000 players?)

Posted

Thank you! Now I got it working like a charm. Just swapped out the TBody with Entity and TMesh with Model. I also found a neat implementation of StateManager while digging through this site. Now that I got it implemented I really see the benefit of having game states.

  • Upvote 1
  • 7 months later...
Posted

I have been watching this tutorial "RakNet in Leadwerks Tutorial" but I have difficulties in translating it from LE2 to LE3. This video should be updated to LE3.

 

What should following keywords be changed to?

  • EntityPosition() and EntityRotation()
  • GetBodyVelocity() and GetBodyOmega()
  • CreateController()
  • UpdateController()
  • classes: TBody, TMesh, TController ???
  • PositionEntity() and RotationEntity()

 

How many players would this kinda server be able handle in real time? (10, 100, 1000 players?)

 

The link is not working :/

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