Vulcan Posted May 24, 2014 Posted May 24, 2014 I have been watching this tutorial "RakNet in Leadwerks Tutorial" but I have difficulties in translating it from LE2 to LE3. This video should be updated to LE3. What should following keywords be changed to? EntityPosition() and EntityRotation() GetBodyVelocity() and GetBodyOmega() CreateController() UpdateController() classes: TBody, TMesh, TController ??? PositionEntity() and RotationEntity() How many players would this kinda server be able handle in real time? (10, 100, 1000 players?) Quote
gamecreator Posted May 24, 2014 Posted May 24, 2014 As you become familiar with the Leadwerks commands these questions will answer themselves. Specifically, look over the Entity commands. In answer to your last question, it depends on the server connection and your own code. Raknet is tried and tested so it won't be the one to slow you down. 1 Quote
Vulcan Posted May 25, 2014 Author Posted May 25, 2014 Thank you! Now I got it working like a charm. Just swapped out the TBody with Entity and TMesh with Model. I also found a neat implementation of StateManager while digging through this site. Now that I got it implemented I really see the benefit of having game states. 1 Quote
Ameshi Posted January 9, 2015 Posted January 9, 2015 I have been watching this tutorial "RakNet in Leadwerks Tutorial" but I have difficulties in translating it from LE2 to LE3. This video should be updated to LE3. What should following keywords be changed to? EntityPosition() and EntityRotation() GetBodyVelocity() and GetBodyOmega() CreateController() UpdateController() classes: TBody, TMesh, TController ??? PositionEntity() and RotationEntity() How many players would this kinda server be able handle in real time? (10, 100, 1000 players?) The link is not working :/ Quote
gamecreator Posted January 9, 2015 Posted January 9, 2015 I believe it linked to a series of YouTube videos, the first one is here: Check out the user's channel for the rest. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.