tjheldna Posted May 16, 2014 Posted May 16, 2014 Just wondering is there any way you can tell if an entity has a script attached in C++? Cheers Quote
Josh Posted May 17, 2014 Posted May 17, 2014 Not in the API, but there is a component member in the class. If that is NULL, there is no script. 1 Quote Let's build cool stuff and have fun.
AggrorJorn Posted May 17, 2014 Posted May 17, 2014 Gold info. http://leadwerks.wikidot.com/wiki:checking-if-script-is-attached Quote
tjheldna Posted May 17, 2014 Author Posted May 17, 2014 The member is there, however if I do a check for it, the if statement is entered regardless if a script is attached or not. Maybe it has something to do with where I'm doing it in the LoadWorldHook. if (entity->script != NULL) { std::cout << entity->GetKeyValue("name", ""); Door *object = new Door(); object->entity = entity; } Quote
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