Fredrik Hansson Posted February 12, 2010 Posted February 12, 2010 i see some pretty bad collapsing of the knee area in that last image take a look here might help some with that http://wiki.polycount.net/Limb_Topology Quote
Sooshi Posted February 12, 2010 Author Posted February 12, 2010 i see some pretty bad collapsing of the knee area in that last image take a look here might help some with that http://wiki.polycount.net/Limb_Topology I was currently skinning my character when I took that pic, the topology is fine. It was more of me needing to finish adjusting envelopes, thanks for that advice though Fredrik Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
Pixel Perfect Posted February 13, 2010 Posted February 13, 2010 Great link Fredrik, thanks for that Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.