Roland Posted January 26, 2010 Posted January 26, 2010 Hi One thing I find a bit annoying is that its not possbible to edit a material inside the editor. It would be great if one could select an Entity and hit "Edit material" to bring up the MaterialEditor with the Entitys material file loaded (or default values if it has no material file). Quote Roland Strålberg Website: https://rstralberg.com
VicToMeyeZR Posted January 26, 2010 Posted January 26, 2010 sounds like a good idea, but the engine doesn't "reload" the material settings in real time, I don't believe. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD
Josh Posted January 27, 2010 Posted January 27, 2010 Yes, I am planning to have a node-based material/shader editor both as part of the main editor, and compiled in a standalone app. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
L B Posted January 27, 2010 Posted January 27, 2010 I guess this will come along the GUI overhaul and the model editor? That would be great news on the toolset aspect of Leadwerks, whereas the core aspect is already perfect. Quote
Marcus Posted January 27, 2010 Posted January 27, 2010 Yes, I am planning to have a node-based material/shader editor both as part of the main editor, and compiled in a standalone app. Great news. Quote
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