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Posted

So i updated my project with LE update and now when i try to use any type of physics body (expect polymesh) i get the below runtime error.

 

post-2211-0-63701000-1398900630.jpg

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

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Posted

Physics are fine here (c++ version to clarify). I do notice a bit of a frame hit if the updated character controller gets hung up on something; but otherwise all is well...

 

Not saying you DON'T have an issue--I just can't verify...

--"There is no spoon"

Posted

ok so to clairify, using steam C++ (beta branch) created a map with terrain using the crawler model (not prefab) attach a physics body (I used they cylinder and generate a convex hull) set mass to one. Build and run. Error will be thrown and displayed while the game window is still white. I tested this by removing the physics shape from the model and error wasn't thrown. Also a polymesh doesn't throw the error so It may be a collision thing as my crawler was 5 units above origin.

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

i was using steam LE + CPP DLC only. Nothing extra (except vs 2013 ultimate to build my code). It was working earlier that day before i updated my projects. After i updated my projects it didn't work any more.

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

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