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Posted

We asked as suggestion to have LE3 project manager with empty project option.

For now , get rid of all textures,materials, models from LE3 FPS demo and make your own empty project template.

Stop toying and make games

Posted

I'm completely new to Leadwerks. I try to be very complete when I do something. Could someone please list what exactly can be deleted. I never scripted with Lua and there is also a huge number of Lua scripts. At the same time, I do not want to use any scripts that I do not write myself or that are not utility scripts, until I'm ready to incorporate other's code snippets. So basically I'm starting from scratch. Leadwerks 3.1 seems intuitive enough, but it can be a little confusing.

 

gamecreator - I will also check out your project cleaner.

Posted

I just delete model and material folders and replace them with my own.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Scripts- Everything but App.lua and Error.lua can be deleted.

You may want to hold onto AnimationManager.lua(keep this if you are using animations), GetEntityNeighbors.lua, CollisionTrigger.lua, and ReleaseTableObjects.lua as they are useful but for an empty project you may delete them.

Sound-Everything can be deleted.

Models-Everything can be deleted. (Keep the folder "Models/Characters/Generic" if you are using the character controller)

Shaders-All PostEffects can be removed. (just delete PostEffects folder)

Prefabs-delete everything.

Materials(this gets a bit tricky)--

--do not delete these folders--

Common

Developer

Effects

Fonts

Icons

Sky(keep this if you don't want to delete the skybox texture)

delete everything else.

Maps- delete all

 

That is what I do. I never tried deleting the whole Materials folder but if it works it works.

Check out my game Rogue Snowboarding- 

https://haydenmango.itch.io/roguesnowboarding

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