YouGroove Posted April 21, 2014 Posted April 21, 2014 Would be great to have that in LE3 : motion Blurr per object for 3D scene. Interesting article : This is not Motion BLurr http://distantsoulsdev.blogspot.fr/2013_02_01_archive.html Quote Stop toying and make games
Christian Clavet Posted April 22, 2014 Posted April 22, 2014 Since we have the post-process system, It's only a matter of creating the shader now. Perhaps someone that's good with shader could take that information for creating one for LE Quote
DudeAwesome Posted April 23, 2014 Posted April 23, 2014 mhmm shouldnt be that hard. motion blur is done in accumulation buffer. just calculate the average of all images from different moments in time. problem is how to detect the camera speed and use it as strength and how to avoid the effect for some models like the gun (HL2) maybe with stencil buffer but never tested. Quote It doesn´t work... why? mhmmm It works... why?
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