YouGroove Posted April 20, 2014 Posted April 20, 2014 Yes, be able to rotate bones on animated models with a simple command. Why, because it is super usefull some few example : - control character eyes and head to look to the player - adapting character foot to the ground slope - turning robot turrets to player direction and adapt foots to the ground slope also by rotating them - make a simple hair or cape effect without using physics etc .. . Quote Stop toying and make games
Rick Posted April 20, 2014 Posted April 20, 2014 So SetRotation()/Turn() isn't simple enough for you? Get the bone entity via FindChild() and it's name and then you can rotate it and position it all you want via code. Just remember to do it AFTER you run your animation code or the animation will overwrite what you're doing. 1 Quote
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