MrIslomaniac Posted January 24, 2010 Posted January 24, 2010 Good evening fellas I tried to load a terrain I created with the editor but I seem to be missing something TTerrain Island = CreateTerrain(512); LoadTerrainHeightmap(Island,"abstract::Alpha_height.raw"); LoadTerrainAlphamap(Island,"abstract::Alpha_alpha.dds"); It just does not render correctly ... When I am over the terrain, it does not render at all, when I am under it it looks normal. Can someone give me a hint? Dustin Quote
Niosop Posted January 24, 2010 Posted January 24, 2010 Sounds like the normals are inverted for some reason. You sure you are above it and your camera isn't just upside down? Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
MrIslomaniac Posted January 24, 2010 Author Posted January 24, 2010 Sounds like the normals are inverted for some reason. You sure you are above it and your camera isn't just upside down? In the picure i am right in it ... When I am over it, you can't see it Quote
Canardia Posted January 24, 2010 Posted January 24, 2010 Maybe FlipMesh( terrain ); and UpdateMesh( terrain );? Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Niosop Posted January 24, 2010 Posted January 24, 2010 Hard to say from that picture, but looks like you might be inside the terrain. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
MrIslomaniac Posted January 25, 2010 Author Posted January 25, 2010 Hard to say from that picture, but looks like you might be inside the terrain. Well yeah that's what i already told ya =) I am right in the terrain. When i zoom out, it doesn't render anymore, that's why i took that screenshot ... Maybe FlipMesh( terrain ); and UpdateMesh( terrain );? How can I flip a Mesh, when I create a Terrain? Greetz Quote
MrIslomaniac Posted January 25, 2010 Author Posted January 25, 2010 SOLVED Found the problem: SetBlend(BLEND_ALPHA); ... Quote
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