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Posted

Hello,

 

I am experiencing some issues with assets that are being ported to Leadwerks, a few of them are showing white artifacts / lines. How can I fix that? Am I using wrong settings somewhere? I attached a video to demonstrate this behavior.

 

 

 

Texture settings:

post-7919-0-50486600-1397710537_thumb.png

post-7919-0-18550400-1397710547_thumb.png

 

Material settings:

post-7919-0-09971200-1397710563_thumb.png

 

 

Thank you!

Posted

That's an interesting issue. huh.png

 

But I doubt that it has anything to do with the textures themself. As you can see those on the far right which are well lit are pretty consistent.

 

It's just a guess but the lines that you see are probably due to specularity.

 

Could you try setting it to 0 and posting the results.

Posted

Changing the spec. does not change anything at all. However, I figured out that changing the diffuse color is also changing the color of the artifacts:

 

post-7919-0-20205100-1397726551_thumb.png

 

Perhaps this is a shader error?

Posted

Does your diffuse have an alpha channel and if so is it solid?

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Posted

Does your diffuse have an alpha channel and if so is it solid?

 

It does have, and yes as seen on the screenshots above. The artifacts are also appearing if I set the material to a development one:

 

post-7919-0-21525800-1397750602_thumb.png

Posted

post-11688-0-41239100-1397759063_thumb.png

If you look closer you'll see lines that are not on the mesh.

 

I suspect that it's a rendering bug. There was a similar thread but I cant seem to find it (it might've been deleted). If i'm not mistaken, the explanation was - problem with the graphic card. I don't know if that's true.

What graphic card do you have?

Posted

Having the files to actually produce the problem would be helpful. ;)

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Some of us would have graciously give some of our time to look at your problem, even on some 32*32 pixel of images.

Good luck with your problem.

 

-----------

 

I would say open diffuse, specular, normal map in Gimp and get rid of Alpha channel on all three maps and test again to see if it is what is causing the problem.

Stop toying and make games

Posted

Without having the files I am just guessing but I know a NDA will not allow you to post publicly.

 

Are the fence railings (not the post) just flat polygons or do they have true depth... Check your model for duplicated vertices and merge or remove them. Also check for flipped normals...

You might have done the above already but did not mention this in your post.

 

Could it be a light bleed problem?

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