MexSource Posted April 15, 2014 Posted April 15, 2014 Hey, I already created some triggers with leadwerks 3.0 but now in 3.1 i have one problem. It says: invalid type conversion at this line: currEnt->AddHook(Entity::CollisionHook, (void*)onCollision); heres my App.h: #pragma once #include "Leadwerks.h" using namespace Leadwerks; class App { public: Leadwerks::Window* window; Context* context; World* world; Camera* camera; App(); virtual ~App(); void onCollision(Entity* entity0, Entity* entity1, float* position, float* normal, float speed); virtual bool Start(); virtual bool Loop(); }; and the important part of my App.cpp [...] //The onCollision function void onCollision(Entity* entity0, Entity* entity1, float* position, float* normal, float speed){ } [...] //and in App::Start [...] list<Entity*>::iterator iter; for (iter = world->entities.begin(); iter != world->entities.end(); ++iter){ Entity* currEnt = (*iter); cout << "Entity loaded: " + currEnt->GetKeyValue("name") << endl; if (currEnt->GetKeyValue("name") == "runner_spawn"){ runner_spawn = currEnt->GetPosition(); } if (currEnt->GetKeyValue("name") == "death_spawn"){ death_spawn = currEnt->GetPosition(); } if (currEnt->GetKeyValue("name") == "runner_mesh"){ runner_mesh = currEnt; } if (currEnt->GetKeyValue("name") == "death_mesh"){ death_mesh = currEnt; } if (currEnt->GetKeyValue("name") == "void"){ currEnt->AddHook(Entity::CollisionHook, (void*)onCollision); } } [...] if you need more code i will give it out, but i think that should be enough Thanks, Mex Quote C++ :3
Rick Posted April 15, 2014 Posted April 15, 2014 You are prototyping your onCollision inside your App class in the header. Take it out of there because it can't be part of a class. Quote
MexSource Posted April 15, 2014 Author Posted April 15, 2014 oh that seems to work, thanks rick Quote C++ :3
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