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Posted

I need to place large flat game objects (flat boxes), then drill about 3-5 holes straight through of various sizes and shape. Then later I need to resize/shape the holes. Can Leadwerks use CSG at gametime to accomplish this? Or a moveable object that simply subtracts an overlapping area from any object it intersects, and support for one object to be intersected by multiple subtractors.

 

If so I'll buy immediately :)

 

Thanks,

-Idle

Posted

However i don't think boolean operators on CSG will be usabel when the game is loaded since it can only be optimized when it will not change on the fly.

Posted

You could always implement a CSGIsosurface to support real-time CSG operations. This is however an advanced option and will take some time to implement with Leadwerks. (Currently finding out the hard way).

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