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Posted

When testing and running the game , LE3 seems to delete a model from what i see in the log ? why ?

 

Here is the log :

scripts/objects/player/playerlevel.lua

Deleting model "C:/3D/LE3/spaceShooter/SpaceShooter/models/characters/generic/generic.mdl"

Stop toying and make games

Posted

Where is that script from? I don't have that script in my LE. However, I'm guessing generic is just used for the visual of the player character at design time to give you come reference on where the player is and how big it is.

Posted

When testing and running the game , LE3 seems to delete a model from what i see in the log ? why ?

 

Here is the log :

scripts/objects/player/playerlevel.lua

Deleting model "C:/3D/LE3/spaceShooter/SpaceShooter/models/characters/generic/generic.mdl"

 

I have no clue. Ive seen it also in my log but I try to dont think about such crazy things because leadwerks is full of it.

It doesn´t work... why? mhmmm It works... why?

Posted

It looks to me like you're using the fpsplayer prefab which comes with the Leadwerks Editor. If thats the case, then the generic model gets deleted because it is just a dummy used in the Editor to visualize the position of the controller. In the real game it is not needed and so it gets deleted as soon as the script is loaded.

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI

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