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Posted

I have simple walls, and i see visible tearing when not moving and rotating camera.

I have in App.lua :

function App:Loop  ... 

   --Refresh the screen
   self.context:Sync(true)
....

 

Is there another way ?

Stop toying and make games

Posted

No, it's screen tearing.

I don't know why but print screen can't capture the effect ?? So i reproduced it using Gimp in attached image.

Does anyone had that effect ? And hsould not sync function avoid that ?

post-3271-0-97878600-1396789838_thumb.jpg

Stop toying and make games

Posted

whats your framerate?

 

@micheal

 

yougroove have set in his startpost sync to true so vsync should be activated. how this function works and if it give us double or trible buffering i dont know, but yougrooves screen looks like normal vsync off artifacts. do you have more context create or some context functions that maybe influence the vsync?

It doesn´t work... why? mhmmm It works... why?

Posted

No, your code looks correct, which is why I don't understand how that could happen. Unless your graphics driver has some setting that forces vsync off.

My job is to make tools you love, with the features you want, and performance you can't live without.

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