cassius Posted January 23, 2010 Posted January 23, 2010 Has anyone given any thought to this? If you write a long game the user may not want to finish it in one session,in which case you would have to consider how to do a save and restore of the game position and the status of objects etc. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted January 23, 2010 Posted January 23, 2010 For each class of objects, have a save and a load function. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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