Jump to content

Recommended Posts

Posted

It's not for BSP but for materials and for each texture possibility to adjust UV scaling and offset.

 

For clothes as example : you could adjust UV to =have super detailled tiling diffuse texture on a model and some lwo res normap map for clothes folds.

 

We can tweak shader code, but could be some general exposed properties of material.*

 

Some example of diffuse UV scaling and normal map : clothes, but could be usefull for rocks , or liquids etc ...

Example Black Desert game :

53387.jpg

Stop toying and make games

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...