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Posted

and where is this?

 

//Set Lua variable
BP L=GetLuaState();
lua_pushobject(L,framework);
lua_setglobal(L,"fw");
lua_pop(L,1);

That is in GameLib's LuaTools class (which inherits from LEO's Lua class), but in a more advanced form which Josh posted earlier. I'm not sure if this new version is very correct, as it doesn't even check the current stack size. I need to ask Josh which version should be used.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Windmill (my corrected version) and Firepit (LE standard version) works fine with GameLib, I just tried it.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

I just tried changing the compatibility of the exe I am generating, but it made no difference to the fire pit.

 

EDIT

Might be Win7 64 bit! :P

Win 7 Pro 64 bit

AMD Phenom II X3 720 2.8GHz

GeForce 9800 GTX/9800 GTX+

4 GB RAM

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