Jump to content

Recommended Posts

Posted

I have been designing medieval houses for my level and had problems with window textures.If you look through a window from the inside it looks much brighter than from the outside because light is dimmer inside a building.

I have tried having two versions of a window texture, one for inside and one for outside, but its a lot of messing about.

 

Any tips on wndow design?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Make window with two textures : one outside, same inside but darker

Or change texture/material color to darker when you are inside buidling

Strange as shadows and light inside buiding should make it ok ?

 

Do you use 3.0 or 3.1 ?

Stop toying and make games

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...