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Posted

Yes ability to group static geometry to reduce the number of drawcalls.

 

Present in some indie 3D engines like Unity or Anarchy , this is one major performance booster system.

Would be great have LE3 beeing able to do that.

Stop toying and make games

Posted

This is more of a mobile thing. We use instanced rendering, so the draw calls are already batched. OpenGL also doesn't have the same overhead as DirectX for draw calls, which are a major issue on that API.

My job is to make tools you love, with the features you want, and performance you can't live without.

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