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Posted

how well does UU3D convert different model types. I know that they are all plugins but how well do they work. I don't want to buy it if it doesn't work well. If someone can convert a model for me I would appreciate it greatly.

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

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Posted

Some people have had a problem with fbx in uu3d.But it is a very usefull program. I just save to gmf and change extension to mdl.

I beeive blender works well with fbx.

  • Upvote 1

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

which one is cheaper and more reliable?

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

Well fragmotion can be used for animation. I only use uu3d for file conversion.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

will UU3D convert animations?

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

ok so i'm using fragmotion. I got 15 different animations. I export as fbx and import it into LE. I see the model in LE and i have this as my script. I just want to make sure i'm doing this right.

 

import "Scripts/AnimationManager.lua"


function Script:Start()

self.animationmanager=AnimationManager:Create(self.entity)
self.animationmanager:SetAnimationSequence(1,.02)

end



function Script:Draw()

self.animationmanager:Update()

end

 

I don't see the first or second or any animations. Am i doing this right cassius, or am i missing a step in my export/save process?

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

@bandrewk

I did this exact same thing with a copy of the model. It seems like it is looking for an animation shader. Is this right?

 

also if leadwerks doesn't support multiple animations, then how does it differentiate between animaiton sequences. The animation manager doesn't use animation frame locations like LE 2.x did.

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

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