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Posted

Hi Josh,

 

I'm having an issue with an entity with rigid body physics applied v3.0.

 

This is occurring if you are animating a skinned entity with rigid body, shape and mass. Apply any kind of physics i.e AddForce, gravity etc, the entity is not effected by these forces.

 

Let me know if you need more detail?

 

It's real busy for me at the moment but I'll see if I can do a quick sample of the issue.

 

Cheers!

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Posted

That actually makes sense because when you call SetAnimationFrame() you are manually repositioning the entity. You might try calling SetAnimationFrame() on just the children of the entity instead, and skipping the parent.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I had no I idea that's what it was doing, I did a search for the first child bone and it all animated with physics as expected. I'll have to modify my rig to include a root node I think.

 

Thanks Josh! I guess this isn't a bug.

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