Marcus Posted March 4, 2014 Posted March 4, 2014 I'm having some trouble trying to figure out how to add emissive to a material that already has diffuse, specular, and normal. Can anyone point me in the right direction? Quote
Christian Clavet Posted March 4, 2014 Posted March 4, 2014 I think you will need a material shader to do this. Quote
Marcus Posted March 4, 2014 Author Posted March 4, 2014 Yeah I see a shader that just says emissive. I was hoping that there would be one that would work for diffuse, specular, normal, and emissive. Quote
shadmar Posted March 4, 2014 Posted March 4, 2014 http://www.leadwerks.com/werkspace/files/file/473-glowmapshaders-leadwerks31/ Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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