Jump to content

Recommended Posts

Posted

I'm having some trouble trying to figure out how to add emissive to a material that already has diffuse, specular, and normal. Can anyone point me in the right direction?

Posted

Yeah I see a shader that just says emissive. I was hoping that there would be one that would work for diffuse, specular, normal, and emissive.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...