YouGroove Posted February 19, 2014 Posted February 19, 2014 I tried that reading command reference notes : The code in Start function fo player : laser = self.entity:FindChild("FlashLight") if laser ~= nil then laser.scale = Vec3(3,3,3) end But no effect ? I need it to Power up (manuel scaling in editor) Quote Stop toying and make games
DudeAwesome Posted February 19, 2014 Posted February 19, 2014 I dont get behind why you use laser.scale ? If laser is an entity try laser:SetScale(your vec3) 1 Quote It doesn´t work... why? mhmmm It works... why?
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