Rastar Posted February 9, 2014 Posted February 9, 2014 If I check the "Normal map"flag in the texture editor - is the normal map then encoded in some way? For example, like the xy components stored in two channels (green/alpha, maybe) and the third has to be extracted using sqrt(1-g*g - a*a) ? Quote
shadmar Posted February 9, 2014 Posted February 9, 2014 height used to be stored in alpha in the old days but I think it's just a "normal" map now. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
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