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[Documentation] Is entity.quaternion a Quat or Vec3?


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Posted

In the Documentation quaternion is documented as a entity attribute. However it has Vec3 as Type?

Is that really correct?

 

Also i wasn't successful even getting the quaternion value of an entity:

System:Print("entity quaternion:"..self.entity.quaternion:ToString())

 

---------------------------
Error
---------------------------
attempt to index field 'quaternion' (a nil value)
---------------------------
OK
---------------------------

Posted

The quat class is not exposed to Lua because it is only used for internal rotations. I've removed that member from the documentation.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Well, I used the quat class in one place in the FPS Player script:

self.carryrotation = Transform:Rotation(pickInfo.entity:GetQuaternion(true),nil,self.camera)

 

Since I used it, that means it is part of the official supported API and it should be documented.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • 1 year later...
Posted

Well, I used the quat class in one place in the FPS Player script:

self.carryrotation = Transform:Rotation(pickInfo.entity:GetQuaternion(true),nil,self.camera)

 

Since I used it, that means it is part of the official supported API and it should be documented.

 

So after 5 months it is still not documented. Maybe time to ..

Roland Strålberg
Website: https://rstralberg.com

Posted

Entity:SetQuaternion, Entity:GetQuaternion, and Transform:Rotation() are the only relevant commands.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

  1. Entity:SetQuaternion is not documented
  2. Entity:GetQuaternion is not documented
  3. that Transform:Rotation() accepts Quaternions is not documented.

i guess these are the points from Roland.

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