YouGroove Posted February 6, 2014 Author Posted February 6, 2014 Hummm ... Shadmar Glow shader is awesome. Perhaps give Bomb and Dyno a glow map, for a special dark level. Quote Stop toying and make games
Rick Posted February 7, 2014 Posted February 7, 2014 That model isn't exported correctly either. It's facing down the X axis. I'll change it on my end in UU3D Quote
YouGroove Posted February 7, 2014 Author Posted February 7, 2014 Strange in LE3 , if i click on the bomb i see it's axis Red front of it's eyes, so it's good. Now running character controller and a simple setInput , the bombo walks like sliding (some 90° rotation) I wil have to expriment more on Blender how to export without this issue. Quote Stop toying and make games
Josh Posted February 8, 2014 Posted February 8, 2014 Should be very interesting to see how raycast behave with waves of 10 or more ennemies. It will stay fast, especially if the bullets are only traveling a short distance each frame like the above. I think the artwork is great, especially if you stay focused on making it fun. Just add Shad's toon shader and it will look awesome. But you have to wait until tomorrow morning for it. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Rick Posted February 8, 2014 Posted February 8, 2014 I'm waiting for the ability to release because right now I have bombs spawning and I'm able to shoot them and have them explode, but they stay in memory which means after about a minute of playing the game the physics starts getting out of hand. 1 Quote
YouGroove Posted February 8, 2014 Author Posted February 8, 2014 Yep, basic feature needed, seriously blocking for any serious game if you can't release entities. Hope that will come fast. Quote Stop toying and make games
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